

The shooting mechanic is solid, the story is great, Salem and Rios are just as appealing as before and everything has been improved upon from the last title. The mask designs are not only very well done but EA has opened up the ability for the extremely creative gamer to create their own custom mask design and upload it into their game through EA’s site. Its not really supposed to be a skull but actually a normal mask that looks like a skull because of. They can also be painted with things like zebra stripes, camouflage and Vegas style decals. Army of Two Rios mask BlackFlagWaving 15 years ago 1 I love his mask 'Grim Reminder'. Weapons can be much more than just “pimped” with gold and diamonds. Even stylizing your weapons and masks have been expanded. Particle effects have been cranked up a few notches since the last game fire effects, electrical sparks, explosions and smoke are hardly ever absent from the screen at any given time. Animations are very smooth, especially the facial animations.

Some of the color schemes kind of give the environments a red-ish hue but I guess that’s the intention. All character models look very well built however, the best facial modeling has been reserved especially for Salem and Rios. Salem and Rios look just as great as ever. Keep on making good decisions and the laughs will keep on flowing. Mind you, it only gets really dark when you make bad moral decisions. It feels like EA decided to take a slightly different direction with the story and voice acting by making it a little darker. The masks used by SSC and TWO have an armored shell that protects the entire face and partially wraps around the side and top of the head, which is attached to a hinge, allowing the mask to be lifted away from the face for ease of communication and/or better sight out of combat. The dialog is still funny but not as funny as in the first title. “Detail” is the word that best describes 40th Day everything has been expended upon from the weapon customizations to being able to play a game of Rock, Paper, Scissors with your partner. Salem and Rios will also be given moral decisions to make throughout the game which affect how the game will pan out. These new abilities replace the Aggro Time ability from the first game however, the “back to back” ability is still present in 40th Day. The most significant gameplay additions are new abilities such as fake surrendering while your partner flanks the enemy and taking an enemy hostage while your partner ties up the other bad guys. Rolling out of the way of fire is now a useful maneuver where before it was practically useless. Instead of having a targeting reticule on the screen at all times, 40th Day now presents a greater challenge by having the reticule on the screen only when the player is down-sighting. The shooting mechanic in 40th Day has been greatly improved since the last game. Buildings are falling, stuff is on fire and no one knows why it’s all happening. In the middle of one of their jobs, the whole city falls under attack. The game starts off with Salem and Rios running their own private military racket in Shanghai. Salem and Rios are back for another run in Army of Two: The 40th Day. When it was released it had no fan following but the first Army of Two got really popular, really fast. In this installment, I hope to give a glimpse of the war's beginnings, and a preview of what is to come.Just thinking about the first Army of Two title reminds me of the great shooting game experience, hilarious dialogue and incredible amounts of frustration at how damn hard that freakin' game was.
#Real life army of two masks series#
This entry is part 1 of a 10-part series on World War I. On this 100-year anniversary, I've gathered photographs of the Great War from dozens of collections, some digitized for the first time, to try to tell the story of the conflict, those caught up in it, and how much it affected the world. Battlefield conditions were horrific, typified by the chaotic, cratered hellscape of the Western Front, where soldiers in muddy trenches faced bullets, bombs, gas, bayonet charges, and more. Industrialization brought modern weapons, machinery, and tactics to warfare, vastly increasing the killing power of armies. More than 65 million soldiers were mobilized by more than 30 nations, with battles taking place around the world. This act was the catalyst for a massive conflict that lasted four years. A century ago, an assassin, a Serbian nationalist, killed the heir to the throne of Austria-Hungary as he visited Sarajevo.
